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Unit: Nova (EX-Omni-Mount: Messenger)
Matthew, having caught the Ace Custom bug from his fellow Trothkin, has been putting together a upgrade for his mech based on two minor gadgets: the 'Heat Hawks' used by old Principality of Zeon units as melee weapons, and the 'space coating' that Clan Wolf technicians jury-rigged to help cool down their Battlemechs in the heat retaining environment of space during the battle of Evolution's End.
Though technically the Nova Messenger is a downgrade in firepower, having lost two medium lasers, it's maneuverability, rate of firepower, and versatility are greatly increased, as well as it's capacity to fight in space. It can do dezgra melee attacks now too!
And, like all good Clan mechs, the upgrades are modular, allowing the various components to plugged in and unplugged, improving maintenance.
Features:
10 ER Medium Lasers (Downgrade from 12)
Four Radiator Fin Katars.
Optional Rocket Pack (Grants the Nova an 'A' Rank in Space Maneuvering, and a 'B-' Rank in Aerial) with four Radiator Fins. (A portion of this upgrade that will come later on in the game.)
Ablative radiation coating: (A mirror finish heat reflecting material layered onto the Nova in strips, adapted from Clan Jump-ship solar sail technology, a low-weight coating that can be applied onto the armor of other mechs too. Aids in the Nova's heat dissipation process, and can take two to three shots from a mook beam weapon before completely ablating away. Coating also flakes off when Nova is at critical temperatures. See Nova Flare for more details.)
Special Moves:
Messenger Alpha Strike [Reliability of Alpha Strike improved: at 'chill' reactor temperatures, capable of two consecutive Alpha strikes before reaching emergency shutdown levels. Alpha Strike is now possible in Space (without exploding, that is).]
Nova Flare: [Available only when the Nova's temperature is at critical, near meltdown levels. The radiator blades, glowing at white-hot temperatures, achieve their maximum cutting power. The adhesive that binds the ablative coating to the Nova's hull will also break down, causing strips of the foil to flake off in a cloud around the Nova. This creates a 'haze' that spoofs heat-seaking missiles and confuses close-range targeting computers for as long as the Nova is overheating. This 'move' is stumbled upon during combat, in the field.]
Quil Purge: [The radiator fin packs are hooked into the emergency coolant purge vents: A bypass system allows coolant to be purged in the normal way. If the bypass is overridden, however, the coolant backs up into the radiator fins, and launches them out bottle rocket style, skewering close range foes with red hot transparent carbon-tungsten alloy. This will also be discovered in the field]
Dom Surf: [Upgrades to verniers allow Nova Messanger to hover and jet around with the grace and speed of a Dom: this mode lasts until the jump jets run dry and need to recharge.]
And...
Nova Falcon Turtle Smasher!!!!!!!!: [A super awesome unstoppable ultimate attack only to be used in silly 4koma situations. The Nova triggers it's jump jets, does a death from above attack on an opponent, snatches it up with it's falcon-esque claw feet, then flies off high into the sky. It drops the enemy mech from a great height onto a sharp rock, cracking open it's armor and allowing the Nova to feast on the enemy mech's entrails.]